Day 74: Multi-GPU Programming (Deeper Exploration)
Multi-GPU Programming involves splitting workloads across multiple GPUs to scale performance beyond the limits of a single device. However, this approach introduces complexities such as load imbalance (if the data split or partitioning strategy is uneven) and inter-GPU communication overhead. In Day 74, we expand on multi-GPU distribution patterns, concurrency models, and best practices to optimize HPC applications. We also provide multiple conceptual diagrams to illustrate how tasks and data might be shared across two GPUs.
Table of Contents
- Overview
- Why Multi-GPU Programming?
- Key Implementation Strategies
- Load Imbalance & Mitigation
- Code Example: Splitting an HPC Task Between Two GPUs
- Multiple Conceptual Diagrams
- References & Further Reading
- Conclusion
- Next Steps
1. Overview
Single-GPU solutions can reach a performance wall for very large data sets or high-volume HPC tasks. Multi-GPU solutions distribute the workload—like sub-arrays, sub-matrices, or sub-graphs—across multiple devices. This can massively increase throughput if done correctly, but also introduces potential pitfalls: how to partition data, unify results, synchronize the GPUs, and handle potential load imbalance.
2. Why Multi-GPU Programming?
- Larger Memory Capacity: Combining GPU memory from two or more devices may handle bigger data sets that don’t fit in a single GPU’s memory.
- Increased Throughput: Each GPU can process its portion of the data concurrently, often doubling or tripling performance.
- Parallel Pipelines: For real-time or streaming HPC tasks, one GPU can process batch N while another handles batch N+1, or partial merges can be done in Peer-to-Peer mode.
3. Key Implementation Strategies
a) Data Decomposition
- Range Splitting: For a 1D array of size N, GPU0 processes
[0..(N/2)-1]
while GPU1 processes[N/2..N-1]
. - Tiling: For 2D arrays/matrices, each GPU gets different sub-tiles.
- Graph Partitioning: BFS or PageRank partitions the node sets or edges across GPUs.
b) Compute Partitioning
- Partial Computation: Each GPU runs the same kernel code, but on separate data subsets.
- Pipeline: GPU0 outputs partial results that are consumed by GPU1 (or vice versa), forming a multi-stage pipeline.
c) Peer-to-Peer (P2P) Access
- Direct Transfers: When enabled,
cudaMemcpyPeerAsync
or direct memory reads can skip host staging. - Limits: Not all GPU pairs or PCIe topologies support P2P, requiring checks with
cudaDeviceCanAccessPeer
.
4. Load Imbalance & Mitigation
- Unequal Data Splits: If GPU0’s portion is more complex or has more “work,” it finishes later, leaving GPU1 idle.
- Adaptive Partitioning: Dynamically measure each GPU’s load or run times, re-assign data chunks to achieve better concurrency.
- Overlapping: If GPUs have to merge partial results, consider concurrency strategies or pipeline transitions to hide communication overhead.
5. Code Example: Splitting an HPC Task Between Two GPUs
Below is a simplified snippet distributing a large array’s computation between two GPUs. Each GPU doubles its sub-range. We then unify results on GPU0 via P2P if possible.
// File: multi_gpu_split_example.cu
#include <cuda_runtime.h>
#include <stdio.h>
__global__ void doubleKernel(float *data, int size) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
if (idx < size) {
data[idx] *= 2.0f;
}
}
int main() {
int deviceCount;
cudaGetDeviceCount(&deviceCount);
if (deviceCount < 2) {
printf("Need at least 2 GPUs.\n");
return 0;
}
int N = 2000000;
size_t halfN = N / 2;
size_t halfSize = halfN * sizeof(float);
float *d_gpu0, *d_gpu1;
cudaSetDevice(0);
cudaMalloc(&d_gpu0, halfSize);
cudaMemset(d_gpu0, 1, halfSize); // pretend data ~1
cudaSetDevice(1);
cudaMalloc(&d_gpu1, halfSize);
cudaMemset(d_gpu1, 1, halfSize);
// Launch kernel on GPU 0
cudaSetDevice(0);
doubleKernel<<<(halfN + 255)/256, 256>>>(d_gpu0, halfN);
// Launch kernel on GPU 1
cudaSetDevice(1);
doubleKernel<<<(halfN + 255)/256, 256>>>(d_gpu1, halfN);
// Check P2P for direct unify
int canAccess01, canAccess10;
cudaDeviceCanAccessPeer(&canAccess01, 0, 1);
cudaDeviceCanAccessPeer(&canAccess10, 1, 0);
if (canAccess01 && canAccess10) {
cudaSetDevice(0);
cudaDeviceEnablePeerAccess(1,0);
cudaSetDevice(1);
cudaDeviceEnablePeerAccess(0,0);
// unify or gather results to GPU0
float* d_combined;
cudaSetDevice(0);
cudaMalloc(&d_combined, N * sizeof(float));
// copy GPU1 portion to second half
cudaMemcpyPeer(d_combined + halfN, 0, d_gpu1, 1, halfSize);
// copy GPU0 portion to first half
cudaMemcpy(d_combined, d_gpu0, halfSize, cudaMemcpyDeviceToDevice);
// optional: further kernel on d_combined
cudaFree(d_combined);
} else {
// fallback: copy d_gpu1 to host, then to GPU0, etc.
}
// Sync and cleanup
cudaSetDevice(0);
cudaDeviceSynchronize();
cudaFree(d_gpu0);
cudaSetDevice(1);
cudaDeviceSynchronize();
cudaFree(d_gpu1);
return 0;
}
Explanation & Comments
- Device Selection: GPU0 handles
[0..(N/2)-1]
, GPU1 handles[N/2..N-1]
. - Kernel:
doubleKernel
multiplies each sub-range by 2. - P2P: If enabled, merges GPU1’s portion directly into GPU0’s memory. Otherwise, fallback to host.
- Load Imbalance: If each half does a similar load, it’s balanced. If not, consider splitting differently or measuring run times.
6. Multiple Conceptual Diagrams
Here are three distinct diagrams highlighting multi-GPU usage:
Diagram 1: Basic Multi-GPU Data Partition
flowchart LR
A[Host splits data into halves]
B[GPU0 processes first half]
C[GPU1 processes second half]
A --> B
A --> C
Explanation: The simplest approach is dividing data in halves. Each GPU runs the same kernel logic on separate data.
Diagram 2: Peer-to-Peer Merged Results
flowchart LR
subgraph GPU0
A1[Partial result in d_gpu0]
end
subgraph GPU1
B1[Partial result in d_gpu1]
end
P2P[MemcpyPeer if enabled -> unify results on GPU0 or GPU1]
A1 --> P2P
B1 --> P2P
Explanation: After each GPU completes partial computations, a direct P2P transfer merges them in a single device for final processing or output.
Diagram 3: Adaptive Load Balancing Among Two GPUs
flowchart TD
A[Measure GPU0 vs. GPU1 time usage]
B[Adjust partition ratio if GPU0 is slower/faster]
C[Redistribute data next iteration for balanced concurrency]
A --> B --> C
Explanation: If GPU0 finishes late (data is too big or more complex), shift more data to GPU1 for the next iteration, and vice versa. This helps achieve a balanced load across multiple GPUs.
7. References & Further Reading
- Multi-GPU Programming – Official CUDA documentation for multi-GPU techniques.
- NVIDIA Developer Blog – Multi-GPU HPC Case Studies – Example HPC pipelines.
- Nsight Compute & Nsight Systems – Analyzing Multi-GPU Workloads – Tools for concurrency, profiling, and bottleneck identification.
- Gunrock or GScaling BFS – If Graph-based HPC or BFS expansions on multiple GPUs is needed
8. Conclusion
Day 74 underscores multi-GPU programming as a powerful scaling technique, distributing data or compute among multiple devices. The approach can dramatically boost performance for large HPC tasks or real-time pipelines, but load imbalance or poor synchronization can hamper potential gains. Carefully split data, enable P2P if available, and consider dynamic rebalancing if the workloads or complexities differ significantly.
9. Next Steps
- Check P2P Support: If your system supports it, bypass the host for partial merges or pipeline transitions.
- Monitor Load Balance: If one GPU is consistently lagging, adapt partitioning or domain decomposition.
- Profile: Use Nsight Systems to confirm concurrency across GPUs, analyzing how data flows and where stalls occur.
- Extend: For more than two GPUs, generalize the approach to multiple devices, possibly using advanced libraries or frameworks for multi-GPU HPC.
Enjoy scaling your HPC solutions beyond a single GPU, harnessing multi-GPU concurrency to tackle large data sets or real-time workloads with higher throughput!
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